Hi, I'm Guilherme Lopes
I’m a passionate Graphic Designer based in Brazil, with over 7 years of experience creating both print and digital materials that bring brands to life.
From designing social media posts to editing visually impactful videos, I thrive on delivering creative solutions that communicate effectively and resonate with audiences.
Beyond traditional graphic design, I’ve explored areas like 3D modeling and motion graphics, always eager to expand my skills and stay ahead of the curve. I enjoy collaborating with teams to develop high-quality content, often managing tight deadlines without sacrificing attention to detail.
If I’m not at my computer learning new techniques or sharpening my skills, you’ll likely find me spending quality time with my two kids, Clara and Francisco, or exploring new ways to connect creativity with purpose.
Let’s create something amazing together! Feel free to reach out through any of the buttons below:
guilopesdesigner@gmail.com
Sketchbook
Sketchbook is a section of this website where I share personal creations — not necessarily tied to professional work.
It’s a space dedicated to the things I enjoy, my passions, and what inspires me creatively.
Original Characters
Clint Trevers and Manoel are two of my most cherished original characters—ones I find myself drawing over and over again.
They each represent themes I’m truly passionate about.
Clint Trevers is a kind of Old West bounty hunter, inspired by Clint Eastwood’s Man with No Name. I think I first sketched him while listening to Johnny Cash and Waylon Jennings—he’s deeply rooted in that gritty, western atmosphere.
Manoel, on the other hand, is a Portuguese medieval knight set during the 13th-century Iberian wars. I’ve always been fascinated by the Middle Ages, so it was only natural for me to bring that era to life through art.
3D renders and projects
This scene is part of an experiment where I tested some of the planet textures provided by NASA for download.
The goal was to create a realistic space composition, featuring a large planet with its nearby moon, surrounded by meteor rings.
In contrast, this second scene takes on a more cartoonish style. Here, I experimented with Blender’s procedural textures. Each planet was created using at least one of the following: Voronoi, Noise, Musgrave, or Wave textures.
This third scene is currently in progress. One of my greatest passions is The Lord of the Rings and Tolkien’s legendarium.
Inspired by that, I decided to model Vingilot, the ship of Eärendil, described as having “a prow fashioned like a swan.”
With this ship, Eärendil sailed west in search of the lost shores of Valinor. His epic journey is beautifully recounted in The Ballad of Eärendil, found in The Fellowship of the Ring.
Older Illustrations
